Flatout 2 1.1. patch
Game freezes in mini-games with AMD dual core processors.
join_retry Specifies how often a new search will be done when joining a Gamespy game from the real world sharepoint 2007 pdf command line.
private_addr Forces the game to report this private address to other players.Now it sorts games in the lobby, with the games with least amount of players first - Fix for packet relaying between machines that cannot connect directly, now it uses bandwidth and latency for that - Fix for disconnects or crashes in stunt modes with.lan Specifies that you will join or create a LAN game instead of a Gamespy one.The password option can be specified both when joining and creating from command line or when creating and joining the game normally.password If this is specified, then only games that are created by a matching password will be visible and joinable.Specifying -private_addr will force the game to put that IP first in the list.1 installation, unzip all the files into the root of the installed folder (by default this is C:Program FilesEmpire InteractiveFlatOut2) and run the game as normal.Matchname only works for Gamespy games.This option is most useful for LAN games, as Gamespy games most likely will be able to connect anyway, however it might speed up the joining.Normally it shouldn't be necessary to specify this explicitly, but it can be used when joining LAN games, and port forward is enabled on the router, so that you know your public address.The only way to join it before that timeout is to specify -joinmatchname.exportstats Writes the game results of every multiplayer game into an xml file in the savegame folder.Engine sound too low in some cases.FlatOut.2 european Patch 25-Sep-2006, contents 1 installation 2 fixes.2 3 fixes.1 4 outstanding problems 5 command line options, please report any issues you experience with this patch at m under FlatOut 2 Forum / FlatOut.The default is to do a search every 5 seconds.If a matchname is specified, the game will be joinable by a matching -joinmatchname.After this time expires, the user is given the option to retry or quit.Normally when a game is created with that option it will not be publicly visible and joinable until one minute has expired.
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