Lizardmen army book 8th pdf
Yes, Mazdamundi sounds pretty awesome, but he costs a whopping 780 points, meaning he's impractical in all but the biggest battles.
Can take Stegadons, Ancient Stegadons and Terradons as mounts, which is what you should be doing.
Alternative: No- what about VS VCs and TKs- then the sniper rule comes into play.
Comet of Cassandora, you may re-roll the dice at the start of each player magic phase to see if the comet arrives.The first option is bad because damage spells and shooting units are overkill against units that size, making it a waste of resources when other, more dangerous units, are unharmed.They can be extremely useful, but will shine only in specific situation where their speed makes them the perfect hammer to a Saurus unit's anvil.3 Movement will mean 9-10 Movement for the Mounts, 3 Initiative will mean your Oldblood is at Initiative 6 (and 7 if near Solar Gem) and 3 Weapon Skill means hitting at Weapon Skill.It is also the proud owner of the only 2 Scaly Skin Special Rule, meaning you're going to be resisting plenty of attacks.Its Primeval Roar is the only possibly useful thing this unit brings (but you aren't bringing it are you) Once per game the Troglodon roars and boost all Predatory Fighters within 12" to get extra attacks on a 5 instead.Aside from your opponent, I mean.Despite weak (native) leadership and terrible toughness, they can be surprisingly effective against non-elite infantry and cavalry for one turn, with a relatively high initative, the stand and shoot and the new poison rule enabling their close combat attacks to auto wound.That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead.They are solid enough to hit hard, soak up damage, and mounted saurus characters are terrifying.Tactics There's a school of thought that stipulates that in order to win in WFB you need to be control 2 out of the 4 phases in a turn.And the extra Magic Resistance is a nice touch too.Making it the true tank it should be (why not cast it onto a Stegadon instead?) Magic Items Yes the Lizardmen have some of the best okay gear available, unfortunately you will pay heavily for that advantage.They also provide a flanking unit that can withstand damage.The exception is Cold One Cavalry who are pretty pricey and therefore will never be fielded in the numbers necessary to play them in super-effective numbers.Next, as I am sure the above person knows, your General is automatically the character with the highest Leadership.When combined with a Slann (who is no longer forced to join them they automatically pass Lookout Sir tests, become Immune to Psychology, tenacious and cause fear.With a Scaly Skin 4, they're basically in Heavy Armour Shield, have S5 and Great Weapons, so that they hit.Grymloq is also the only named mount to retain an game balapan 2 player improved stat line over 'basic' mounts in the Lizardmen book.It could photoshine 2012 full version be lolzy for a flying Carnosaur or switching around with a Death Slann in the hilarious dual Shadow/Death Slann list but otherwise seems to lack any use other than switching for the Sig if you don't have Loremaster (which you should).Walk Between Worlds is also useful for Lizardmen, especially for units such as Fuck-You-A-Saurs, Kroxigors, Cold One Cavalry and, most importantly, Salamanders.
It's no longer there.
Probably still leave it at home.
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